Sony is working on an "advanced version" of the PS5, codenamed Trinity, which is expected to debut as the PS5 Pro later this year. The Verge confirmed leaked specifications for the PS5 Pro earlier this week, and we also obtained details on how existing and new PS5 games can be "enhanced" to take advantage of the hardware of the PS5 Pro. Sony is also working on an Ultra boost mode for older games to make them perform better on the PS5 Pro.
Sources familiar with Sony's plans told The Verge that Sony is asking developers to create a new exclusive graphical mode for the PS5 Pro in games that integrates Sony's PlayStation Spectral Super Resolution (PSSR) for 4K resolutions with a frame rate of 60fps and ray tracing effects. Insider Gaming first reported on some of these enhanced game details for the PS5 Pro last month.
While Sony aims for this new mode in games, the PS5 Pro "Enhanced" label will still be available for a variety of scenarios, including games running at 30fps. Developers have the option to increase the target resolution for PS5 Pro games that run at a fixed resolution on the PS5 or even increase the maximum target resolution for games that run at a variable resolution on the PS5.
This could mean that we will see PS5 Pro Enhanced games operating between 1080p to 1440p at 30fps on the base PS5 and running between 1280p to 2160p on the PS5 Pro at the same frame rates. A consistent resolution upgrade from 1440p to 2160p will also qualify as a PS5 Pro Enhanced game. Developers can also choose to enable ray tracing effects and receive the PS5 Pro Enhanced label without improving resolution or frame rates. If a developer wants to focus on 60 frames per second instead of 30 frames per second at the same resolution, it may also be considered a PS5 Pro Enhanced game.
However, simply running a game at a more stable frame rate on the PS5 Pro is not enough for the Enhanced label. Sony will also not add the label to games that run at a variable resolution and see increased resolution on the PS5 Pro that does not improve the maximum resolution. So if a game moves from a variable 1440p–2160p to a variable 1800p–2160p, it will not qualify for the Enhanced label.
Developers will need to update their games to the latest Sony SDK to take advantage of the features of the PS5 Pro, but some games that have not been updated yet may still enjoy better performance on the upcoming console. I understand that the PS5 Pro will have an "Ultra-boost" mode that will help Variable Refresh Rate modes operate at higher frame rates, and games with variable resolutions may appear at higher resolutions. Frame rates may also be more stable in certain games.
However, Sony warns developers that many games without updates will not show improvements in this Ultra-boost mode. Games running at a fixed resolution and with graphics settings for constant render resolutions will not show improvements. Even if developers stick to older versions of Sony's SDK, they can still use PSSR to upgrade titles and access the additional system memory that Sony provides to game developers.
The requirements for the PS5 Pro Enhanced label are quite similar to what Sony did with the PS4 Pro, and there is clear flexibility for developers to choose what they want to enhance. If a game qualifies for the Enhanced label, it can be displayed on the disc sleeve and on Sony's PlayStation Store pages.